Yo it’s been a bit. I’ve been busy working on school stuff and while I have been posting things, I seem to have neglected this blog. Let me catch you up (if you still follow me, that is).
First and foremost, I changed my logo recently after feedback that it looked “straight out of the ’70s” and “I wonder if this business card is current or if it’s ancient and I should toss it”.
I also redesigned my Sachtberg characters, as I am working on redoing an animated storyboard (animatic) for a potential short film.
I experimented with a new painting process which involves using a “Digital Maquette”. I use Blender Cycles to make a 3D render of the subject with lighting and materials. I then use this as reference for painting. It’s the same as making a maquette (miniature posed sculpture) out of clay. The results are good, but rendering the maquette takes almost as long to do as it takes to paint the final picture.
Here is a sample of one of my render trials for a painting. I used spheres to gauge the lighting from all directions as well.
Both of these paintings were completed using digital maquettes for perspective, lighting, and material reference. Yes I know it’s obnoxious that I continue to paint these characters but whatever. Read on to find out my thoughts on this subject.
I have made the decision to focus my character design work on creatures, animals, and humanoid animals. Personally I feel more interest in designing such characters as I believe humans are “boring”. Not to say I won’t design human characters any more, but they won’t be my “preferred area of work”. Humans are still artistically “beautiful”, and the human figure is a wonder of nature. However, I find it more entertaining to apply these human characteristics to something non-human, and to invent new species through all kinds of “Genetic combinations” and biological research and what not. My drive as an artist is to create a new world. I apply algorithms and research and extensive effort into new cultures, new histories, new ways of life. Perhaps a mockery of this world, or a reflection of what could be possible out there in the mess of universes. It may be my personal opinion, but I find animal characters fundamentally more interesting to look at- especially if human qualities are cleverly applied. In addition to creating sentient animal-people characters, I also think Artificial Intelligence a fascinating subject rich with designs to explore.
An interesting perspective to the question, “What is it to be human?”
FROM GREATNESS TO DUST update: My comic isn’t over, I’m just pulling back and reconsidering my approach to delivering the content. The comic page format looks nice, but it takes a long time to produce. The rule of comics is “show, don’t tell”, and I find this rule disappointing because it makes describing things deeply a challenge. I am aiming for a more “mixed media” approach- including comic formats, novel-like text with illustrations, and even animations. Keep your eyes out for the next release.