My fall semester started last Monday, and it has been a busy week.
Here is another workdump covering most of what I’ve done the past month.
“Bugs” – A simple artificial life experiment I programmed in C#. My original hypothesis was to determine if individually mindless agents could somehow form a “hive mind” type network that was reactive and adaptive as a single, intelligent agent. It turns out my experiment deviated from my hypothesis, but proved to be an interesting project nonetheless. A population of bugs are dropped in an environment where food is randomly placed over time. The bugs are charged with eating food and not running out of energy. When a bug finds food, it “screeches” to call other bugs to come help eat it. The blue-greenish graph display is a record of the population over time. Bugs would “explode”, eat all the food, reproduce, and then die quickly in a regular cycle. I plan to do more with the Bugs demo later.
I spent some time trying to improve two of my characters’ design and style. (The drawings of Marija were traced over my 3D model, just to see how nice it would look done this way)
While we’re on the subject, My friend gave me good pointers and helped me vastly improve my Marija character model’s rig. There are still some weird problems to work out (like how her leg is bent oddly), but it is coming along quite well now that I have some guidance.
In my 3D character animation / simulation class this semester, our first project was to play with “Norman“, a free example character rig for Maya. Drawing inspiration from the various Source FilmMaker videos I’ve seen on youtube, I proceeded to have fun with this one.