Creative Habit: Final Renders

They’re finally done!

v2_05 v2_06 v2_07 v2_08

I smoothed out the muscle buildup to make it look as though skin were covering the arm. I also decided to change the shader (the way the computer draws the model) to something more skin-like. Skin shaders are a preset in zBrush. I’m much more satisfied with my sculpt now that I’ve fixed the proportions and detail.

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