This week I decided to try and sculpt an arm.
My first problem: Where do I start?
I tried sculpting from a sphere but it didn’t go so well. I decided to try a tool known as a zSphere which lets you block out a basic shape by connecting spheres together.
I then used a tool called “Adaptive Skinning” (no, it does not flay somebody) to turn the zSphere armature into “clay”.
I started pushing things around and tightening it up to make a better base for an arm.
I realized fingers weren’t as easy to sculpt out of my current topology (number of points I can manipulate). I ended up stretching out these nasty claw looking things as a foundation for adding more points to it.
My first try didn’t go so well…
I decided my second try was going to have to do. Looking back, I realize now that I should have made the finger “sketches” more uniform in thickness. The final result is a little unusual looking. Ultimately, I used another tool called “Remesh”. This tool kept the contour of my sculpture, but redistributed the points so they were more even and usable.
I spent a good deal of time laying in details. I sculpted muscular/bone landmarks, I added a skin texture, and tweaked things to look more proportional. I had a finished sculpt on my “hands”.