Progress Update

Putting color theory and rendering aside, I took the time to sculpt, finalize, and convert my model into a photoshop document so I can layer on photographs of trees (I plan to take them myself) and other embellishments.

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Above is the sculpt nearly finished inside zBrushImage

Here is a first-pass render and incorporation into the photoshop document for compositing.

 

 

(Not Related) Personal Project

Unrelated to my Design 4 Media project, I would like to link my personal blog covering the development of my video game. I am interested in feedback and suggestions as I upload concept art and other ideas. I plan to launch a kickstarter for it at the end of the semester (I can’t hope to do well in class and also build a video game with donated money at the same time).

Sachtberg Development Log

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Progress

After reviewing input from classmates, I have decided to make some changes and come up with a more finalized design for the face.Image

As Tori Smith suggested in her comment on my last post, I decided to make the eyes closed. It lends a stronger sense of emotion, and makes it look more “human” than a blank-stare face would. I also tried out the fall colors using deciduous trees, as another classmate suggested. It ties the color scheme together with more complements.

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I also began preparing the cliffside for sculpting the face. I roughed out a rocky texture in Zbrush. My next step is to start sculpting the face, and put in more research on atmospheric effects and lighting. I will be using James Gurney‘s books on light and color for reference.

Face in the Mountain

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After some deliberation and input from classmates, I’ve decided upon the face in the mountains idea. Not like the presidents at Mt. Rushmore, but rather a natural formation playing upon the “pareidoliac apophenia” phenomenon.

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(photograph source: city-data.com  Lancaster, OH)

There is a mountain in my home town known as Mount Pleasant. It has a rocky cliff face that overlooks everything. This mountain and the way it sort of “watches over” Lancaster was an inspiration for my design.

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I got started by blocking out a basic land formation in my favorite 3D tool, Blender. My next step is to port it over to Zbrush and begin sculpting the details.